The computer graphics revolution of 2018 started with the launch of NVIDIA’s GeForce RTX 20-series GPUs, giving developers and consumers worldwide access to hardware fast enough to do real-time ray tracing for the first time ever.
Today marks another milestone with the release of Windows 10 October 2018 Update, promising to ignite the development of a new generation of games that bring lifelike lighting, reflections and shadows to real time, interactive experiences.
One of the key features of the Windows 10 October 2018 Update is the first public support for Microsoft DirectX Raytracing (DXR). This is huge for two reasons:
- DXR provides an industry-standard application programming interface (API) that gives all game developers access to GeForce RTX’s hardware support of ray tracing.
- DXR adds support for ray tracing to the Windows operating system, so DirectX 12 Windows PCs can now execute the applications that support real-time ray tracing.
Real-time ray tracing is a revolution for the gaming industry. It offers a level of realism far beyond what’s possible with traditional rendering techniques.
Top game studios are already developing titles featuring real-time ray tracing on NVIDIA GeForce RTX GPUs. Three blockbusters will be supporting real-time ray tracing: Battlefield V, Metro Exodus and Shadow of the Tomb Raider. Other developers have announced support for NVIDIA RTX as well. 3DMark has even announced a benchmark for ray tracing titles.
With Microsoft’s official public support of DXR with its Windows 10 October 2018 Update and the GeForce RTX family of Turing-based GPUs, PC gamers can look forward to the first wave of next-generation titles with ray tracing.