Valve Prefer Vulkan over DX12

Vulkan was born as the ashes of AMD’s Mantle, as AMD provided the Khronos group with all of their work and code so that they could build their own Next generation API. Unlike DirectX 12 or other graphical APIs this API will not be hardware or software specific, giving the advantage to APIs o that it can be used by not just Windows 10, but also Windows 7, Linux, Android and even be used on any hardware.

As, DirectX has always had one major disadvantage over other APIs, that is it can only work on Microsoft Operating systems. So, this is one of the major reasons that Microsoft has remained the top operating system for gaming, which may be about to change with the launch of the Khronos Groups new Vulkan API.

The Vulkan API has the potential to start a gaming revolution on Linux, as this will be the first time that an Open API will have a level playing field in terms of features when compared to DirectX and will offer developers with a much wider potential with it.

Now, Speaking about SIGGRAPH 2015 Valve’s Dan Ginsburg made an aggressive statement, that Vulkan will be superior to DirectX 12 in many ways and argues that unless a developer get onto a modern API this year that there is no reason to create a back end for DirectX 12 in you game having the fact that Vulkan exists.

Below is a full transcript of what Dan Ginsbury says at SIGGRAPH, which is also in the below video at the following time (1:41:01);

 

“Since hosting the first Vulkan face-to-face meeting last year, we’ve been really pleased with the progress of the API and we think it’s the right way forward for powering the next generation of high performance games.

Here’s why we think Vulkan is the future. Unless you are aggressive enough to be shipping a DX12 game this year, I would argue that there is really not much reason to ever create a DX12 back end for your game. And the reason for that is that Vulkan will cover you on Windows 10 on the same class of hardware and so much more from all these other platforms and IHVs that we’ve heard from. Metal is single platform, single vendor, and Vulkan; we are gonna have support for not only Windows 10 but Windows 7, Windows 8, we’re gonna have it on Android and all of the IHVs are making great progress on drivers, I think we’re going to see super rapid adoption. If you’re developing a game for next generation APIs, I think it’s clear that Vulkan is the best choice and we’re very pleased with the progress and the state of the API. We think it’s gonna power the next generation of games for years to come.”

It means with next generation API’s like DirectX 12 and Vulkan around the corner PC gaming would be very interesting as the time passes. As these new API’s unlocking a lot of extra potential from our hardware to our games for both look and run better and with Vulkan’s wide platform and hardware coverage also we will be likely be see more games on Linux and on other non-Microsoft platforms.

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  • Rohan Tej

    With this, it is possible that people will start opting for steam OS more. Even tho I don’t like steam, it would have been great if we had all our games in one place instead of downloading separate clients for separate games. Just put a really really hard password and hope you don’t get hacked. Tho feels like steam does a little too much. Just a simple game launcher like origin would have done the work just fine.