The latest patch that’s expected to hit this week for Rocket League is all about refinement of in-game mechanisms. Specifically, it’s concentrating on making those hitboxes a bit more realistic and actually shaped like the vehicles they’re attached to, instead of being generic in size.
The changes are to make game is a bit fairer. Other change includes the physics of the ball so that it can behave a bit more realistically.
List of changes are down below:
- Improvements to ball-bounce behavior
- Adjustments to hitboxes for several vehicles to bring outliers more inline with other Battle-Cars
- ESRB Rating has been lowered to “E”
Complete list below..
CHANGES AND UPDATES
- Improved Hitboxes for multiple vehicles to more accurately represent their models; specifically…
- Fixed Scarab and Grog’s hitboxes, which were not long enough
- Fixed Breakout and Hotshot’s hitboxes, which were not wide enough
- Fixed Batmobile and Breakout’s hitboxes, which were abnormally long
- Fixed Gizmo, Octane, Ripper, and Scarab’s hitboxes, which were too tall
- Fixed Dominus’ hitbox, which was not long or tall enough
- Repaired collision issues that resulted in incorrect ball-bounce behavior in some maps.
- Additionally, the “Wasteland” Arena received collision improvements to eliminate inaccurate bounces
- ESRB Rating has been lowered to “E” from “E10+” (this should just affect parental control settings)
- Fixed an exploit that allowed Battle-Cars to jump considerably higher than they were supposed to