Today Basemark releases version 1.1 of its multi-platform graphics hardware evaluation tool Basemark GPU. Basemark GPU has been made available for free to download and use for personal users. Additionally, Basemark has provided professional versions for Benchmark Development Program members, corporate and commercial users.
Basemark GPU 1.1 Benchmark offers unparalleled, objective comparisons between Vulkan, OpenGL, OpenGL ES and now DirectX 12 for graphics performance analysis across both mobile and desktop platforms. Our desktop Linux version of Basemark GPU 1.1 will be available in the next few days utilizing the easily installable universal Flatpak delivery format.
Basemark GPU is available for download now.
BASEMARK GPU AT A GLANCE
Basemark GPU is the first truly platform-agnostic graphics performance evaluation tool for systems supporting Vulkan 1.0, OpenGL 4.5, DX12, and OpenGL ES 3.1 graphics APIs.
With desktop Linux support in addition to Windows and Android support, our performance measurement tool enables industry players and consumers alike the ability to objectively and meaningfully compare graphics performance of next-generation mobile, desktop, and even automotive processors.
The Basemark GPU benchmarking tool has been developed in close cooperation with a group of the world’s leading semiconductor companies. These companies include Imagination Technologies, Intel, NVIDIA, Qualcomm, and Renesas, all of whom participate in Basemark’s Benchmark Development Program (BDP). In addition, Basemark works with the largest non-BDP members and their hardware, including AMD, to ensure an unbiased benchmark built to industry standards.
Basemark’s tight-knit collaboration with competing GPU and CPU development companies ensures that the Basemark GPU benchmark offers optimal reliability and maintains objectivity through adherence to group standards. Our benchmarks are built strictly to meet the specifications set by the industry. Neutrality and unbiased analytics are core to our philosophy, and we base our reputation on a lack of favoritism towards any specific manufacturer’s products.
With around 40,000 publicly submitted official results – 33,000 of which were from desktop platforms and around 7,000 from mobile devices – in the weeks after the launch, we easily surpassed our adoption expectations. Added to these figures are several 100,000 custom, corporate and media runs which are not counted in our public results.
There were, of course, some hiccups as well: we underestimated the server capacity and bandwidth quotas our server needed to meet the demand for downloads and submitting results. Also, we required a GPU 1.0.2 hotfix to solve an issue where creative users with certain driver versions could alter their score by resizing the window on their device. Needless to say, we have taken these lessons into consideration and hope to be prepared for our community members in this Basemark GPU 1.1 release!
High-Level Change Log
- DX12 Graphics API support added
- New Launcher design with better usability
- Flatpak delivery for Linux users
- Tested with the latest official drivers for AMD and NVIDIA
- Better support for the community through active post-release community management
- Lots of minor compatibility updates
Work in progress for future releases
- Ray Tracing Support
- Multi GPU Support
- Vulkan 1.1 Support
- Metal / iOS Support
- Updated Power Board 2.0 Results page
BASEMARK POWER BOARD FOR VIEW RESULTS AND TOP PERFORMANCE LISTS
Our team is working hard to build a radically overhauled new Power Board for displaying top performers, which will include proper comparisons for different devices, components, and operating systems. Usability has been our major focus during development.