ALL the benchmarking software and games are run at least three times before taking any numbers from them. To make thing equal we tried our best to make the rest of the system run identically to measure the reviewed parts perform to their best. We believe that everyone should take advantage maximum capability of their products by modestly overclocking them to bring the best performance possible so, we run everything Overclocked. Though we didn’t push them or make tweaks any way that any regular users cannot do, we keep the overclocking to a basic level, which anyone can achieve easily. For a game benchmark, we use one particular section of the game which can repeatable and has a decent level of coverage of that game (including, action, long distant seen and other elements of that game). If any component didn’t perform as expected on any particular benchmark, we retest multiple time and sometimes cross check with the manufacturer or other 3rd party sources to confirm the results.
Battlefield V RTX Test
Battlefield V is the first game to support ray tracing, and we have our first glance of NVIDIA RTX on works. Now NVIDIA’s new technology is designed to work with various APIs, from multiple vendors (Microsoft DXR, NVIDIA OptiX, Vulkan Vulkan RT), with ray tracing adding specific effects, like lighting, reflections, or shadows for specific game objects into the game. As RTX graphics cards have a limited amount of performance budget, so NVIDIA implemented not just a simple RTX “on”/”off”, but rather, you’ll be able to choose between several presets; for example, RTX “low”, “medium”, and “high”. Also, each game developers have full control over what and how they implement. In Battlefield V option for enabling ray tracing called DXR, to enable it you need Battlefield 5 to be running in DirectX 12 mode and need a GeForce RTX card with Windows October 2018 Update, Also NVIDIA 416.94 drivers or newer, and the latest Battlefield 5 patch.
As you can see with “DXR Enabled”, frame rate gets a significant hit, at 1080p the RTX 2080 Ti drops form 159 FPS average to 89 FPS with DXR LOW setting and if you go for higher settings it struggles to maintain even 60 FPS. The RTX 2080 even worse with DXR LOW setting it barely stays above 60 FPS on 1080p, with 2K and 4K results are not even worth mentioning. So with whole “RTX ON” marketing feels like “FPS OFF” to me, I rather play with 100+ FPS than seeing reflections on 40-60 FPS.