ALL the benchmarking software and games are run at least three times before taking any numbers from them. To make thing equal we tried our best to make the rest of the system run identically to measure the reviewed parts perform to their best. We believe that everyone should take advantage maximum capability of their products by modestly overclocking them to bring the best performance possible so, we run everything Overclocked. Though we didn’t push them or make tweaks any way that any regular users cannot do, we keep the overclocking to a basic level, which anyone can achieve easily. For a game benchmark, we use one particular section of the game which can repeatable and has a decent level of coverage of that game (including, action, long distant seen and other elements of that game). If any component didn’t perform as expected on any particular benchmark, we retest multiple time and sometimes cross check with the manufacturer or other 3rd party sources to confirm the results.
Battlefield V DXR Test
Battlefield V is the first game to support ray tracing, and we have our first glance of NVIDIA RTX on works. Now NVIDIA’s new technology is designed to work with various APIs, from multiple vendors (Microsoft DXR, NVIDIA OptiX, Vulkan Vulkan RT), with ray tracing adding specific effects, like lighting, reflections, or shadows for specific game objects into the game. As RTX graphics cards have a limited amount of performance budget, so NVIDIA implemented not just a simple RTX “on”/”off”, but rather, you’ll be able to choose between several presets; for example, RTX “low”, “medium”, and “high”. Also, each game developers have full control over what and how they implement. In Battlefield V option for enabling ray tracing called DXR, to enable it you need Battlefield 5 to be running in DirectX 12 mode and need a GeForce RTX card with Windows October 2018 Update, Also NVIDIA 416.94 drivers or newer, and the latest Battlefield 5 patch.
If you read our previous ROG STRIX GeForce RTX 2080 Ti and 2080 review, then you know the performance was terrible with “DXR Enabled”, frame rate gets a significant hit. Though since our review, NVIDIA and DICE have push updates to address the performance issues with Battlefield V: Tides of War Chapter 1: Overture Update. According to NVIDIA “GeForce RTX 2070 gamers will now be able to achieve 60+ FPS at 1080p resolution with DXR Raytraced Reflections set to Medium quality.” So delayed the review to test the card with the new update. Here are results, as you can see the performance did improve compared to our ROG STRIX GeForce RTX 2080 Ti and 2080 review. We didn’t include the previous RTX 2080 Ti and 2080 results because they are before the patch and we need to retest both of them.
Temp, Noise and Power Consumption
The ROG STRIX GeForce RTX 2070 on Idle temperature was around 40°C without any fan running, which is not a bad temperature (if you manually run the fans, the card stays around 29°C). At gaming load, the card didn’t go over 68°C. For long-term temp test, we run the card for 4 hours burn test and max we have seen is 72°C, which not bad result as it was burn test, not gaming load.