Arkane Studios has promised that the PC version of Prey will have a flawless launch, with the studio working hard to avoid the issues present in Dishonored 2.
Arcane Studio’s Creative Director Raphael Colantonio says in the interview that the Prey will use CryEngine and that giving particular attention to the game’s PC version to maximize performance across a wide range of PC/hardware configurations.
We’ve had a rough launch on the PC with Dishonored 2. In development, you never really know what you’re going to see, especially on the PC with so many configurations. Unfortunately, it is what it is, it shipped but now it runs really well after some patches. Of course, we are paying attention to make sure that this time the PC version is really flawless when we ship.
A bit more Q&A time, also it’s a different engine so the constraints are different. In the case of Dishonored 2, we created a new engine really, even though it’s based on idTech most of it has been redone. In the case of Prey, we’re using CryEngine and it’s an engine that’s already shipped stuff before, so it’s not the same configuration. We are, nevertheless, aware of the problem; we were already but it got us by surprise, this time we’ll be paying more attention for sure.
Being used the CryEngine on Prey, Arkane Studios should be able to avoid the performance issues which plagued Dishonored 2 that based on a modified version of the idTech 5 engine. For more info check the full interview video which talks more about the game and mechanics, quests and the players “mimic” power. Prey will launch sometime in Spring 2017 on PS4, Xbox One and PC.