Recently AMD has announced their 2016 major software update release (As per the following Catalyst Omega Edition in 2014 and Crimson Edition in 2015) and now its dubbed the “Crimson Relive” release (12.6.1), it is purported to bring a bundle of features and performance improvements across the board for AMD products, as has been historically achieved by the AMD with these annual driver releases. On this driver, we will get another interesting feature, and it’s game recording and streaming through the built-in ReLive app, and it serves as a streaming app that works for both professional, developer and consumer use cases. It also supports major streaming giants like Youtube or Twitch, includes an in-app toolbar and custom overlay, and is apparently going to feature its own tab inside AMD’s updated driver suite, with minimal reported impact on performance.
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AMD is now investing in the driver suite by looks and a streamlined interface, as well as clean install support, an upgrade advisor, and the addition of a “user feedback” interface which will allow users to vote on new features and priority of issues to be fixed. One of the new features included with Crimson ReLive, and one of the most potentially game-changing is Radeon Chill. This is a new power saving mode feature that dynamically regulates the frame-rate based on in-game movement. In tests, the Radeon Chill features up to 31% lower average GPU power, while also reducing temperature and as a result, improving efficiency. On the performance side, Radeon cards such as the RX 480 see an up to 8% performance increase with ReLive – compared to software version 16.9.2.
There is also some new features include a stitching platform, aptly called Radeon Loom, which allows you to stitch up to 360º photos at an up to 8K x 4K mode, Open Capture and Analytics Tool (OCAT) for bench-marking (with support for DX11, DX12 and Vulkan), a Depth of Field Focus tool with low performance impact for DX12, Tress FX 4.0, support for Advanced Media Framework 1.4, improving support for the H265 format, and FreeSync technology improvements.
On the LiquidVR side of the equation, multi-GPU affinity takes precedence, allowing a performance improvement of up to 20x versus a single graphics adapter (uh). Other advances in VR include multi-view rendering for lower processing overhead, and MultiRes Rendering (equivalent to NVIDIA’s Multi-Res Shading seen in Shadow Warrior 2), as well as support for TrueAudio Next in Liquid VR environments, with dynamically-derived real-times physics being embedded on sound calculations, for truly immersive surround sounds.
Finally, when it comes to the consumer side of things, AMD announced further Wattman support for even more products, now including the Radeon 200 series, Radeon 300 series and Radeon Fury series products that are listed in the slide below.